)]}'
{
  "commit": "51375ad75a99d395f3843e46783c0743b5fea29b",
  "tree": "e331ac757e54adeee16b8c9c42c4c3332a00e27a",
  "parents": [
    "e7ac6ebddc771fb7262c5f15decd617deea1bb50"
  ],
  "author": {
    "name": "Nico Huber",
    "email": "nico.h@gmx.de",
    "time": "Thu Aug 24 14:44:06 2017 +0200"
  },
  "committer": {
    "name": "Nico Huber",
    "email": "nico.h@gmx.de",
    "time": "Tue Dec 12 14:04:43 2017 +0000"
  },
  "message": "Add Tiling setting to Framebuffer\n\nBeside linear framebuffers, we can, on Intel hardware, easily support X\nand Y tiled framebuffers too. If we access the framebuffer through the\naperture window, we can let the hardware handle the tiling.\n\nTiling generally divides the framebuffer into rectangular pieces of\nfixed size where each piece, or tile, is represented by one page of\nmemory. Even inside one tile, the pixels are not always ordered linearly\nbut either in a row-major (aka. X tiled) or column-major (aka. Y tiled)\nmanner.\n\nChange-Id: I3e6f93caa8f2485a5792d72cfe2e8b3902add7a3\nSigned-off-by: Nico Huber \u003cnico.h@gmx.de\u003e\nReviewed-on: https://review.coreboot.org/22707\nReviewed-by: Stefan Reinauer \u003cstefan.reinauer@coreboot.org\u003e\nTested-by: Stefan Reinauer \u003cstefan.reinauer@coreboot.org\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
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      "old_mode": 33188,
      "old_path": "common/hw-gfx.ads",
      "new_id": "ae1923509651080b4b2fd4595b5e44fc143df845",
      "new_mode": 33188,
      "new_path": "common/hw-gfx.ads"
    },
    {
      "type": "modify",
      "old_id": "d870401ae11609db816a3b9eeb90280c0f7d1bcd",
      "old_mode": 33188,
      "old_path": "gfxtest/hw-gfx-gma-gfx_test.adb",
      "new_id": "ef6c91def5b98ce85d1d9556e900d936db122454",
      "new_mode": 33188,
      "new_path": "gfxtest/hw-gfx-gma-gfx_test.adb"
    }
  ]
}
